Alya: Well, Jason, shall we do some planning for our joint presentation?
Jason: Yeah, let’s compare the reading we’ve been doing. Did you read that article by Dr Franklin?
Alya: Yes, the use of games in therapy.
Jason: So, we’ll need to explain what kind of ‘therapy’ he’s talking about.
Alya: OK, so it’s treating people after accidents or illnesses – rebuilding their body strength.
Jason: Exactly. And Dr Franklin sees huge potential for games.
Alya: But he made the point that this isn’t new. Really, since the 1990s, therapists have been experimenting with games. (Q21)
Jason: Yeah, I agree, Dr Franklin illustrated that this has been going on for many years, it’s not a sudden breakthrough.
Alya: I was hoping he’d give some idea about how many health professionals now employ games in therapy.
Jason: He doesn’t really address that, does he?
Alya: OK, so, what’s the biggest advantage of games in therapy?
Jason: Well, most games are played in virtual reality. So the patient is moving their arms and legs, exercising their body.
Alya: So I guess it’s quite cheap, then?
Jason: Yeah, but so are conventional exercises. I don’t think that’s an issue.
Alya: No, OK. But I read that the games are really motivating. People are much more prepared to spend hours on rehabilitation (Q22), when a game’s involved.
Jason: I think you’re right. That’s the most important benefit. In fact, I read some people actually get so caught up in the game they hurt themselves, and the therapists have to slow them down.
Alya: Then, did you read about the Singapore study?
Jason: Yeah, I started. They were investigating whether people actually made more friends by playing games, right?
Alya: That’s right. They got a group of teenagers and over-60s together for 30 minutes a day playing video games.
Jason: But the subjects weren’t all in the same place. They were playing online.
Alya: No, they were all together in a room. That’s how the experiment was conducted. (Q23)
Jason: We should check, I’m sure it was online.
Alya: You’ll find I’m right. But anyway, the study found a real social benefit to game playing.
Jason: Mmm, interesting. So many people say that games are solitary.
Alya: Well, the Singapore study showed that players develop empathy for each other and bond over games.
Jason: A good point to make in the presentation. Then, I also had a look at the ‘anxiety study’.
Alya: I haven’t seen that one.
Jason: Well, they experimented with children waiting to see a doctor. Some were allowed to play games and some weren’t.
Alya: Was there a particular type of game?
Jason: Well, just simple ones on hand held devices. And they found that the children who played games experienced considerably less stress and anxiety. Games distract the mind – that’s the theory.
Alya: Better for the children, but also better for the parents. That’s what I like about this. (Q24)
Jason: Yeah good point – it reduces the stress for everybody. There just needs to be some additional research to support the finding.
Alya: We should also mention the Rhode Island research.
Jason: Maybe. But the finding just reinforced what’s been shown in earlier studies – that people can be distracted from their bad habits, like eating junk food, or drinking fizzy drinks, by playing games.
Alya: But no-one had used MRI scans before. And the brain scans showed
that games activate the same reward centres in the brain as the drinks
or junk food. This study has supplied valid proof (Q25) as to why games work
this way.
Jason: Actually, that’s a good point. And many people would probably like to know about that.
Alya: So, then in the presentation, we need some more research findings.
Jason: Well, I read an interesting study about surgeons. It was in the USA. And it found that surgeons perform better when they play video games in their free time.
Alya: That makes sense. I mean, games are obviously going to improve (Q26) hand to eye coordination.
Jason: Yeah, I guess it’s predictable. Still interesting, though.
Alya: Absolutely. Challenges the idea that games are just a waste of time. Then there was a study about vision and eyesight. Apparently, games may actually improve vision. Game players in the study could see differences in grey colours more effectively.
Jason: That’s odd, though, isn’t it, because there are also studies showing a link between electronic screens and eye damage. (Q27)
Alya: Yeah, it’s certainly controversial.
Jason: I also read a study about sports. There’s a company that makes video games which are supposed to encourage physical exercise. The idea is, you play the sport first in the game, and then you’re more likely to do it for real. And the study, apparently, confirmed it.
Alya: Well, I doubt that’s really true. (Q28)
Jason: I know. Seems highly unlikely to me. Maybe just a marketing tactic by the company.
Alya: The study about ageing was a good one. Scientists in Germany found that games have a positive influence on older people by keeping their brains active.
Jason: And that’s going to be more and more significant as the population ages. (Q29) Good news for game manufacturers!
Alya: I also read that games can actually help your career. The problemsolving, decision-making and leadership that are developed in some games can actually make you more effective in the workplace.
Jason: And there’s been quite a lot of previous research to back that up, too. (Q30) Interesting.
Alya: Then another…